Todd Margolis

3D Prints

"A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding."
-William Gibson

3D Prints

Glitch Objects

In collaboration with Tracy Cornish

Computer glitches are the completely random, unpredictable and unexpected failures of digital systems. They are the result of approximated values and computational compensations for inaccessible information. Unlike bugs or faulty programming which can be tracked back to errors in code, glitches are fleeting and are often the result of untraceable truncated data streams or rounded values. They interfere with the notion of perfect digital reproduction, and remind us of the constructed and transient nature of information.

Glitching is an expanding genre in visual arts/cultural theory, electronic music and gaming to refer to the practice of exploiting glitches. These short-lived faults are part of our contemporary experience they are inextricably linked to our engagement with digital technology and information transfer. As contemporary cultural indicators, glitches have the potential to be employed as an entry point into the critique of post-digital culture.

Artifacts in digital media refer to an undesired alteration in data introduced through a digital process of representation. Within broader culture, artifacts are precious objects made or given shape by human beings. Glitch Objects explore this semantic relationship through a series of rapid prototype sculptures. Using source glitches as found objects of digital culture, I collaborated with Dr. Tracy Cornish to generate Glitch Objects by mapping 2-dimensional malfunctions into 3-dimensional forms. These artifacts shift digital information into the physical realm - turning digital rubbish into delicate art objects.


Linked Media

In development...