Todd Margolis

3D Prints

"A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding."
-William Gibson

3D Prints

ImmersaGrams

Role: Artist-in-residence
2000-2002

ImmersaGrams, or IGrams, are PHSColograms that document virtual experiences in the CAVE through virtual photography. Using barrier-strip autostereography techniques, the process generates a series of ten offset images, mathematically interleaves them, and prints the resulting image on Epson film. This image is then laminated to one side of a piece of plexi-glass and a linescreen composed of alternating black and transparent lines is laminated to the other side of the glass. The result is displayed in a light box which channels light to both eyes to produce the 3D effect.

As an Artist-in-residence at (art)n Laboratory, I developed software to generate ImmersaGrams from inside a virtual reality CAVE environment to create three separate bodies of work. I ran workshops for other artists to make their own IGrams. I then produced a group exhibition entitled ImmersaGrams: Virtual Reality Snapshots at the (art)n Gallery.

ImmersaGrams were developed with the support of (art)n Laboratory and the Electronic Visualization Laboratory at UIC.



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Exhibitions

2002
Death Show, Bruner and Bay Gallery - Chicago, IL

2002
plugANDplay, Artswatch Gallery - Louisville, KY

2001
EVE5, EVL - Chicago, IL

2001
Alternate Currents, EVL - Chicago, IL

2000
ImmersaGrams: Virtual Reality Snapshots, (art)n Gallery - Chicago, IL