ImmersaGrams, or IGrams, are PHSColograms that document virtual experiences in the CAVE through virtual photography. Using barrier-strip autostereography techniques, the process generates a series of ten offset images, mathematically interleaves them, and prints the resulting image on Epson film. This image is then laminated to one side of a piece of plexi-glass and a linescreen composed of alternating black and transparent lines is laminated to the other side of the glass. The result is displayed in a light box which channels light to both eyes to produce the 3D effect.
As an Artist-in-residence at (art)n Laboratory, I developed software to generate ImmersaGrams from inside a virtual reality CAVE environment to create three separate bodies of work. I ran workshops for other artists to make their own IGrams. I then produced a group exhibition entitled ImmersaGrams: Virtual Reality Snapshots at the (art)n Gallery.
ImmersaGrams were developed with the support of (art)n Laboratory and the Electronic Visualization Laboratory at UIC.